![]() | ||
![]() | || home ||| units ||||| help | ![]() |
All Units | > | Unit 13 - Adaptation | > | Investigation 2 - Adaptation | > | Trial 3 |
[model: mutation]
The change in teeth demonstrates how an existing trait could become more or less common in a population, in response to selection pressure from the environment. But it doesn't explore how new features could arise that weren't present at all. New features arise from mutations in the genes -- chance alterations in genetic structure that change the organism.
Effect of mutation | Mutation will: | Why? | ||
---|---|---|---|---|
Become common | disappear | Remain at a low level | ||
Has a greater number of offspring |
![]() |
![]() |
![]() |
![]() |
More resistant to some deadly disease |
![]() |
![]() |
![]() |
![]() |
Less attractive to potential mates |
![]() |
![]() |
![]() |
![]() |
No change in the animal |
![]() |
![]() |
![]() |
![]() |
Now explore these questions in the model. In this version, all of the sheep have standard teeth. There is a new feature -- an ADD MUTANTS button. When you hit this button, some blue sheep are added to the herd. Sheep pass their color gene on to their offspring.
If SELECTION? = ON, a blue sheep gets twice as much energy from grass as a regular sheep. If SELECTION? = OFF, the blue color has no effect on its eating or how likely it is to survive and have offspring.
Now set SELECTION? = ON. This changes the model so that blue sheep also have much better teeth. This linkage between color and teeth is completely arbitrary! It was done so that you could see whether the mutation becomes more common as time goes by.
Condition | What happens |
---|---|
SELECTION? = OFF FUSSYFEMALES? = ON |
![]() |
SELECTION? = ON FUSSYFEMALES? = OFF |
![]() |
SELECTION? = ON FUSSYFEMALES? = ON |
![]() |
![]() | ![]() | ![]() |